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Closed-Open + Open-Closed

Closed-Open + Open-Closed

Overview

Closed-Open + Open-Closed is considered the 4th hardest Roll Off variation to timeout. The first 8 laps are very easy, with 3 easy jumps to start on blue and 3 easy jumps to end on orange. However, the variation becomes very difficult to execute on laps 9-12 when the slime has reached it's maximum height.

Paths

There are 4 possible paths to take on laps 9-12 of the timeout:

Alex's Path

Summary

  1. Start 2 jumps on blue
  2. Transfer to orange after the 1st wall passes
  3. Jump dive to the small inner ledge before the 2nd wall on orange
  4. Jump dive back to blue

Difficulty

Lap # Difficulty
9 Hard
10 Hard
11 Medium
12 Medium

PG's Path

Summary

  1. Start 3 jumps on blue
  2. Jump to the small inner ledge before the 2nd wall on orange
  3. Jump dive back to blue

Difficulty

Lap # Difficulty
9 Hard
10 Hard
11 Medium
12 Medium

JD's Path

Summary

  1. Start 2 jumps on blue
  2. Transfer to orange after the 1st wall passes
  3. Transfer to small blue ledge after the 1st wall passes
  4. Transfer back to orange after the 2nd wall passes

Difficulty

Lap # Difficulty
9 Medium
10 Medium
11 Medium
12 Medium

3C's Path

Summary

  1. Start 2 jumps on blue
  2. Transfer to orange after the 1st wall passes
  3. Transfer to small blue ledge after the 1st wall passes
  4. Jump dive across the large gap on blue

Difficulty

Lap # Difficulty
9 Hard
10 Medium
11 Medium
12 Medium

Here is an example of what an ideal 3 person timeout looks like for this variation:

  • 1 player takes Alex's path on laps 9-12
  • 1 player takes PG's path on laps 9-12
  • 1 player takes JD's path on laps 9-12

The most difficult part about this variation is if 2 players will end up on the small inner ledge before the 2nd wall on orange. It is very important that one player jump dives back to blue early so to give the other player enough time to do the same without being body blocked.

Example Timeouts

View all Roll Off paths for all 20 variations on YouTube.