Closed-Open + Grand Canyon¶
Overview¶
Also known as the "2nd Hardest Variation", Closed-Open + Grand Canyon is notorious for being extremely difficult to timeout.
This variation becomes very difficult starting on the 9th lap at around 3:30 into the timeout. This is because it becomes very tricky to get past the first wall on orange due to the presence of the large grand canyon gap on blue. Once you do get past the first wall on orange, the remainder of the lap is straightforward, with 3 easy jumps in the middle of blue and 3 easy jumps at the end of orange.
Paths¶
There are 5 possible paths to take on laps 9-12 of the timeout:
Grand Canyon Ledge¶
Summary¶
- Start on orange
- Transfer to the small blue grand canyon ledge
- Jump back to orange after the wall passes
Difficulty¶
Lap # | Difficulty |
---|---|
9 | Medium |
10 | Medium |
11 | Hard |
12 | Very hard |
Inner Wall Jump¶
Summary¶
- Start on orange
- Inner wall jump on the left side of orange
- Transfer back to blue
Difficulty¶
Lap # | Difficulty |
---|---|
9 | Hard |
10 | Hard |
11 | Hard |
12 | Hard |
Outer Wall Jump¶
Summary¶
- Start on orange
- Outer wall jump on the right side of orange
- Run diagonally across the roll and jump dive to the small orange ledge
- Transfer back to blue
Difficulty¶
Lap # | Difficulty |
---|---|
9 | Medium |
10 | Medium |
11 | Medium |
12 | Medium |
Piggy's Path¶
Summary¶
- Start on orange
- Run up to the front of the wall
- Pause and then jump dive back to blue
Difficulty¶
Lap # | Difficulty |
---|---|
9 | Impossible |
10 | Very hard |
11 | Hard |
12 | Medium |
Rainbow's Path¶
Summary¶
- Start on blue
- Outer wall jump on the right side of blue
- Run across the grand canyon ledge and jump dive to orange
- Transfer back to blue
Difficulty¶
Lap # | Difficulty |
---|---|
9 | Very hard |
10 | Very hard |
11 | Very hard |
12 | Very hard |
Recommended Pathing¶
Here is an example of what an ideal 4 person timeout looks like for this variation:
- 1 player outer wall jumps laps 9-12
- 1 player inner wall jumps laps 9-12
- 1 player takes grand canyon ledge laps 9-11 and takes Piggy's Path lap 12
- 1 player takes Rainbow's path lap 9-12
Note
In the rare case that you must have 2 players in the center during laps 9-12, you should coordinate as follows:
- On laps 9-11:
- First player runs in front and takes grand canyon ledge
- Second player runs behind and inner wall jumps
- On lap 12:
- First player runs in front and inner wall jumps
- Second player runs behind and takes Piggy's path
Example Timeouts¶
View all Roll Off paths for all 20 variations on YouTube.