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5 Waller + Open-Closed

5 Waller + Open-Closed

Overview

5 Waller + Open-Closed is considered the hardest of all 20 variations to timeout due how difficult it is to execute as well as the complex pathing decisions that need to be made in order to avoid collisions with other players.

Paths

Laps 7-8

Laps 7-8 are particularly dangerous due to the possibility of desync.

Standard Path

The standard path that you will usually take is to start with 3 jumps on blue and then transfer back to orange after the 3rd wall. The transfer is very tight on lap 8 so I recommend running straight up to the 1st wall on blue before switching back to orange to avoid getting pushed back into the slime by other players.

Alternate Path

If there are many other players still alive by laps 7-8, a safer alternate path is to start with 2 jumps on blue, transfer to the outer ledge after the 2nd orange wall, transfer to the outer ledge on blue after the 1st blue wall, and jump dive across the large blue gap. This path is harder to execute, but will avoid desync in the middle that sometimes is impossible to control.

Outer Wall Jump

Another way to avoid desync on laps 7-8 is to simply outer wall jump on blue. This can be a much safer alternative if you are confident in your ability to execute the precise wall jumps on Open-Closed blue.

Laps 9-12

Laps 9-12 are when this variation gets extremely difficult. It is highly recommended to familiarize yourself with the below paths in order to survive.

There are 6 possible paths to take on laps 9-12 of the timeout:

Syed's Path

Summary
  1. Start with 3 jumps on blue
  2. Transfer to the outer ledge after the 2nd wall on orange
  3. Jump across the gap to the small orange ledge before the 3rd wall on orange
  4. Jump back to blue
Difficulty
Lap # Difficulty
9 Medium
10 Medium
11 Medium
12 Medium

City's Path

Summary
  1. Start 3 jumps on blue
  2. Jump across the gap to the extremely small orange ledge before the 3rd wall on orange
  3. Jump back to blue
Difficulty
Lap # Difficulty
9 Medium
10 Medium
11 Hard
12 Very hard

Sherkhan's Path

Summary
  1. Start 3 jumps on blue
  2. Transfer to the outer ledge after the 2nd wall on orange
  3. Jump dive back to blue
Difficulty
Lap # Difficulty
9 Very hard
10 Hard
11 Medium
12 Medium

Suki's Path

Summary
  1. Start 2 jumps on blue
  2. Transfer to orange
  3. Jump to the inner ledge before the 2nd wall on orange
  4. Transfer to the small outer ledge after the 1st wall on blue
  5. Jump dive across the large gap on blue
Difficulty
Lap # Difficulty
9 Hard
10 Hard
11 Hard
12 Hard

EChan's Path

Summary
  1. Start 2 jumps on blue
  2. Transfer to orange
  3. Jump to the inner ledge before the 2nd wall on orange
  4. Transfer to the small outer ledge after the 1st wall on blue
  5. Transfer back to orange after the 3rd wall on orange passes
Difficulty
Lap # Difficulty
9 Medium
10 Medium
11 Hard
12 Very hard

Dytl's Path

Summary
  1. Start 2 jumps on blue
  2. Transfer to orange
  3. Jump to the inner ledge before the 2nd wall on orange
  4. Jump dive back to blue
Difficulty
Lap # Difficulty
9 Impossible
10 Impossible
11 Very hard
12 Hard

Here is an example of what an ideal 2 person timeout looks like for this variation:

  • 1 player takes Syed's path on laps 9-10 and Sherkhan's path on laps 11-12
  • 1 player takes EChan's path on laps 9-10 and Suki's path on laps 11-12

Example Timeouts

View all Roll Off paths for all 20 variations on YouTube.