5 Waller + Grand Canyon¶

Overview¶
Also known as the "3rd Hardest Variation", 5 Waller + Grand Canyon is in the top tier of most difficult Roll Off variations to timeout.
Paths¶
There are 5 possible paths to take on laps 9-12 of the timeout:
Start on Blue¶
Summary¶
- Start on blue
 - Transfer to the small ledge after the first wall on orange
 - Run on orange until it is safe to jump back to blue
 
Difficulty¶
| Lap # | Difficulty | 
|---|---|
| 9 | Medium | 
| 10 | Medium | 
| 11 | Hard | 
| 12 | Hard | 
Grand Canyon Ledge¶
Summary¶
- Start on orange
 - Transfer to the small blue grand canyon ledge
 - Jump back to orange after the wall passes
 - Run on orange until it is safe to jump back to blue
 
Difficulty¶
| Lap # | Difficulty | 
|---|---|
| 9 | Medium | 
| 10 | Medium | 
| 11 | Hard | 
| 12 | Hard | 
Outer Wall Jump¶
Summary¶
- Start on orange
 - Outer wall jump on the right side of orange
 - Run diagonally across the roll and jump back to blue
 
Difficulty¶
| Lap # | Difficulty | 
|---|---|
| 9 | Hard | 
| 10 | Hard | 
| 11 | Hard | 
| 12 | Hard | 
Inner Wall Jump¶
Summary¶
- Start on orange
 - Inner wall jump on the left side of orange
 - Run on orange until it is safe to jump back to blue
 
Difficulty¶
| Lap # | Difficulty | 
|---|---|
| 9 | Very hard | 
| 10 | Very hard | 
| 11 | Very hard | 
| 12 | Very hard | 
Rainbow's Path¶
Summary¶
- Start on blue
 - Outer wall jump on the right side of blue
 - Run across the grand canyon ledge and jump dive to orange
 - Transfer back to blue
 
Difficulty¶
| Lap # | Difficulty | 
|---|---|
| 9 | Very hard | 
| 10 | Very hard | 
| 11 | Very hard | 
| 12 | Very hard | 
Recommended Pathing¶
Here is an example of what an ideal 3 person timeout looks like for this variation:
- 1 player starts on blue laps 9-12
 - 1 player takes the grand canyon ledge laps 9-12
 - 1 player outer wall jumps laps 9-12
 
Note
In the rare case that you must have 3 players in the center during laps 9-12, you should coordinate as follows:
- First player runs in front and takes grand canyon ledge
 - Second player runs behind and inner wall jumps
 - Third player starts on blue
 
Example Timeouts¶
View all Roll Off paths for all 20 variations on YouTube.